final class VoluntaryThieve$Actions$Values
{
  private static final int ITEM_GLOVES_OF_SILENCE = 10075;
  private static final int ITEM_RUBBER_BLACKJACK = 18644;
  private static final int OBJECT_DOOR_OPEN = 52315;
  private static final int OBJECT_BANK_BOOTH = 52397;
  private static final int INTERFACE_LURE_FIRST = 64;
  private static final int INTERFACE_LURE_SECOND = 241;
  private static final int ANIMATION_KNOCKED_OUT = 12413;
  private static final int ACTION_WALK_TO_TRAINER = 0;
  private static final int ACTION_WALK_TO_TRAINING_AREA = 1;
  private static final int ACTION_PICKPOCKET_TRAINER = 2;
  private static final int ACTION_LURE_TRAINER = 3;
  private static final int ACTION_LURE_TALK_TRAINER = 4;
  private static final int ACTION_KNOCK_TRAINER = 5;
  private static final int ACTION_BANK_WALK = 6;
  private static final int ACTION_BANK_WALK_AREA = 7;
  private static final int ACTION_BANK_DOOR_OPEN = 8;
  private static final int ACTION_BANK_DOOR_WALK = 9;
  private static final int ACTION_BANK_OPEN = 10;
  private static final int ACTION_BANK_BANKING = 11;
  private static final int ACTION_STUNNED_WAIT = 12;
  private static final int ACTION_EQUIP_GLOVES = 13;
  private static final int ACTION_FAILSAFE_TIMEOUT = 14;
  private static final int ACTIONS_TOTAL_COUNT = 15;

  private VoluntaryThieve$Actions$Values(VoluntaryThieve.Actions paramActions)
  {
  }
}